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Example of how to use the new UScriptedTexture in 4.1?

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    Example of how to use the new UScriptedTexture in 4.1?

    I haven't been wanting to try out the newly added UScriptedTexture class in 4.1.

    (UnrealEngine\Engine\Intermediate\ProjectFiles\ScriptedTexture.h)

    But I can't seem to figure out how to reference it or use it in my c++ project. Even in 4.1 is this only available if you build the UE4 engine source? The header file doesn't seem to be in:

    C:\Program Files\Unreal Engine\4.1\Engine\Source

    Would love a quick example of how to use the UScriptedTexture class.

    Thanks!

    #2
    I don't see the UScriptedTexture in the main branch as I believe Epic pulled my request in as CanvasRenderTarget2D instead.

    You can try integrating my newer revision which also has Blueprint support.

    https://github.com/EpicGames/UnrealEngine/pull/103

    However I am making another version which doesn't require an Actor.

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