Code:
float result = InputComponent->GetAxisKeyValue(EKeys::A); if ( result){ GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, TEXT("This is an on screen message!")); }
float result = InputComponent->GetAxisKeyValue(EKeys::A); if ( result){ GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, TEXT("This is an on screen message!")); }
if (APlayerController* PC = Cast<APlayerController>(Controller)) { if (PC->InputKeyDown(EKeys::A)) { GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, TEXT("This is an on screen message!")); } }
void AYourCharacter::Tick() { ...
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