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Location of weapon barrel for spawning actors(projectiles)

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    Location of weapon barrel for spawning actors(projectiles)

    Is there any way to know the exact location of a weapon barrel before spawning a projectile?

    Using a GunOffset the way used in First person shooter template doesn't seem accurate. Considering I am making a 3rd person shooter, it would be very hard to use a vector offset like that.

    If I remember correctly, UDK had socket location which was used to either spawn particle emitters or spawn projectile at that location. Is anything similar possible in UE4?

    ---Edit---Solved---

    https://docs.unrealengine.com/latest...ion/index.html
    Last edited by envenger; 04-27-2014, 01:55 PM.
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