Hi, i have been working on a project for a couple of weeks now and a couple of hours ago i started getting some problems when i compiled the game using visual studio 2013 and then tried to play the game.
Each time when i press the play button i get thrown out to visual studio which complains that the "kernelbase.pdb" was not loaded. However i can then press the continue button and the game will continue just fine, i can also use the simulate button and simulate the game without the game hitting a breakpoint. If i close down visual studio and just run the project i can play without any problems.
I found this page, https://docs.unrealengine.com/latest...ion/index.html but i cant seem to find the "BuildConfiguration.cs" to change around the settings.
This is the last part of the output in visual studio
D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.0\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp(177): Ensure condition failed: TimelineTemplate != NULL
UE4Editor.exe has triggered a breakpoint.
Has anyone had the same problem or does anyone have a solution to my problem?
Each time when i press the play button i get thrown out to visual studio which complains that the "kernelbase.pdb" was not loaded. However i can then press the continue button and the game will continue just fine, i can also use the simulate button and simulate the game without the game hitting a breakpoint. If i close down visual studio and just run the project i can play without any problems.
I found this page, https://docs.unrealengine.com/latest...ion/index.html but i cant seem to find the "BuildConfiguration.cs" to change around the settings.
This is the last part of the output in visual studio
D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.0\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp(177): Ensure condition failed: TimelineTemplate != NULL
UE4Editor.exe has triggered a breakpoint.
Has anyone had the same problem or does anyone have a solution to my problem?
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