Announcement

Collapse
No announcement yet.

Results of code analysis made in PVS-Studio

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Results of code analysis made in PVS-Studio

    I've stumbled upon an interesting article about code analysis of UE 4 made by guys from PVS. I think it's quite an interesting read and it proves that even such a big project made by pros contains bugs (some of which are very tricky, imho):
    http://www.viva64.com/en/b/0249/
    As far as I understand, devs are aware of this article and there's no reason to inform them about it. Just wanted to share with the community

    Actually I was quite surprised to see this one:
    static void GetModuleVersion( .... )
    {
    ....
    char* VersionInfo = new char[InfoSize];
    ....
    delete VersionInfo;
    ....
    }
    Last edited by Shockwave-peter; 04-14-2014, 07:16 AM.

    #2
    Yep we saw this earlier, very cool stuff, we'll be fixing these ASAP! One of the advantages of giving access to our code, more eyes == less bugs
    Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
    Twitter: @EpicJamesG

    Comment


      #3
      Some good catches in that article
      Godz for UT '99 / UT 2003

      Comment

      Working...
      X