I've stumbled upon an interesting article about code analysis of UE 4 made by guys from PVS. I think it's quite an interesting read and it proves that even such a big project made by pros contains bugs (some of which are very tricky, imho):
http://www.viva64.com/en/b/0249/
As far as I understand, devs are aware of this article and there's no reason to inform them about it. Just wanted to share with the community
Actually I was quite surprised to see this one:
http://www.viva64.com/en/b/0249/
As far as I understand, devs are aware of this article and there's no reason to inform them about it. Just wanted to share with the community

Actually I was quite surprised to see this one:
static void GetModuleVersion( .... )
{
....
char* VersionInfo = new char[InfoSize];
....
delete VersionInfo;
....
}
{
....
char* VersionInfo = new char[InfoSize];
....
delete VersionInfo;
....
}
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