Hey all.
I'm hoping someone has an idea for whats going on here.
I've got a camera component in my shootergame-derived codebase. I've set its relativelocation value to set where its being displayed. Only it doesn't actually get set at the location I set. Instead it gets set at that location which is then offset by the half height of the character capsule (as far as I can tell anyway).
So my question is this. Why is the camera component relative location being changed? If I set a value on it, I kind of expect it to stay at that value you know? So what gives?
I'm pretty certain there's going to be some dumb variable somewhere that will disable this behavior. But it really is beginning to annoy me how often there are dumb little variables everywhere to switch on/off relatively random behaviors that are built into ancestor classes. You know what I mean?
Thanks for listening to my semi-rant ;0
I'm hoping someone has an idea for whats going on here.
I've got a camera component in my shootergame-derived codebase. I've set its relativelocation value to set where its being displayed. Only it doesn't actually get set at the location I set. Instead it gets set at that location which is then offset by the half height of the character capsule (as far as I can tell anyway).
So my question is this. Why is the camera component relative location being changed? If I set a value on it, I kind of expect it to stay at that value you know? So what gives?
I'm pretty certain there's going to be some dumb variable somewhere that will disable this behavior. But it really is beginning to annoy me how often there are dumb little variables everywhere to switch on/off relatively random behaviors that are built into ancestor classes. You know what I mean?
Thanks for listening to my semi-rant ;0

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