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EditInlineNew not working in editor

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    EditInlineNew not working in editor

    Hello,

    I would like to ask if EditInlineNew has some prerequisites to work as e.g. class like this:
    Code:
    UCLASS(editinlinenew, BlueprintType)
    class UTest : public UObject
    {
        GENERATED_UCLASS_BODY()
         
        UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Properties")
        bool Enabled;
    };
    is properly visible as type in editor, but when I create field in blueprint I cannot use "new" to make instance of it (neither in defaults or after placing actor in the scene).

    Thank in advance,
    cloud
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