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Fire BP Event from FRunnable, is this a workaround?

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    Fire BP Event from FRunnable, is this a workaround?

    Following Rama's wiki tutorial about FRunnable I did a small thread system.

    My trouble is that I'm not so much happy on need to implement a TickCheck to see if the 2nd thread finished the task, and I would like to get a BP Event fired when it completes.

    Reading on answers, I've seen that BPs just does accepts events fired on the main game thread, so I thought about implement something like this:

    Click image for larger version

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    I suppose this will work, but my questions are:

    1 - Since the Data I'll need to process is not the same I'll use when the event is fired do I need pass it as reference?
    2 - Do I can use the same method to "Fire" the Event and communicate the result or would be better make different methods to each?

    Thank you.
    VIDA - U4 Indie Goth Horror Game
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