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State machines in UE4

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    State machines in UE4

    How would you create a state machine in UE4? Is there already helper class for this? If not would you make your state machine part of UObject or would you create your own C++ class?

    #2
    Hi,

    Have a look at this:

    https://wiki.unrealengine.com/Function_Pointers

    The example in this Wiki entry can be used to implement a basic state machine in C++.

    More info on the subject:

    http://gameprogrammingpatterns.com/state.html

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