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    Plugin Creation

    I have been using an external library called Badumna. Recently, it has been open sourced. My problem is how do you include a 3rd party library to an Unreal plugin. In a normal Application Project in Visual Studio, I can find the settings for including a DLL file and its Header directories. But when opening the project properties of an Unreal C++ Project automatically created by Unreal, I can't find where to link Badumna's dll and directories.

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    #2
    Take a look at the Apsalar plugin for analytics. It provides the UE4 glue to talk to their library. That's the path I recommend for you

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      #3
      Forgot to mention that the Project.Target.cs and ProjectEditor.Target.cs are the files to modify to link your lib in. The Apsalar example will show you what that looks like

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