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Exposing a uint32 to the Details panel of a Blueprint.

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    Exposing a uint32 to the Details panel of a Blueprint.

    I've has success exposing int32s and FStrings to the details panel of a blueprint, but can't seem to do it with a uint32. Here is the code I use:

    Code:
    // This works.
    UPROPERTY(EditAnywhere, Category = CharacterInfo)
    FString RandomString;
    
    // So does this.
    UPROPERTY(EditAnywhere, Category = CharacterInfo)
    int32 RandomNum;
    
    // But this is uneditable in the editor.
    UPROPERTY(EditAnywhere, Category = CharacterInfo)
    uint32 RandomNum;
    Does the engine not support editing unsigned ints in the details panel?
    2B || (!2B)

    #2
    maybe you find this helpful

    https://answers.unrealengine.com/que...64-uint64.html
    Live long and prosper.

    Comment


      #3
      Exactly what I needed to know. Thanks for the help Wallhalla.
      2B || (!2B)

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