I want to write some reusable code - mostly UObject derived classes. The code would need access to some core engine code such as FVector and the like, but not any of my game project specific code. I assume I should encapsulate the code inside a UE4 module, however everything I read seems to say that all code needs to be within the project's source directory structure. Obviously I don't want to have to duplicate the code on disk though.
Does anyone know the recommended way to do this? Would I essentially have to add a module to the engine? If anyone can point to a project/example somewhere which does this that would be great.
Does anyone know the recommended way to do this? Would I essentially have to add a module to the engine? If anyone can point to a project/example somewhere which does this that would be great.
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