Hi,
I want to create a new actor class in c++ and I want to make a reference to a shape that someone will create in unreal editor.
I want to implement a overlap event that control the material of a shape but I don't want to create the shape or the component that trigger the event, I want those component to be created in unreal editor.
Is that possible? is that the way unreal usually is programmed?
Thanks
I want to create a new actor class in c++ and I want to make a reference to a shape that someone will create in unreal editor.
I want to implement a overlap event that control the material of a shape but I don't want to create the shape or the component that trigger the event, I want those component to be created in unreal editor.
Is that possible? is that the way unreal usually is programmed?
Thanks
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