Hi,
so i've originally started topic on answerhub, but it looks like it has been buried. Here is the topic: https://answers.unrealengine.com/que...mentation.html
In short, if actor has Child Actor component, editor most likely to crash after second blueprint compilation during blueprint reinstancing; also while playing in editor, it spawns second instance of actor for each Child Actor.
Little bit more info including call-stack on crash in answerhub topic.
Thanks in advance, i'd appreciate any help, currently this issue stops me from further work.
Posted in C++ section as it was originally about implementing component based on existing actor.
so i've originally started topic on answerhub, but it looks like it has been buried. Here is the topic: https://answers.unrealengine.com/que...mentation.html
In short, if actor has Child Actor component, editor most likely to crash after second blueprint compilation during blueprint reinstancing; also while playing in editor, it spawns second instance of actor for each Child Actor.
Little bit more info including call-stack on crash in answerhub topic.
Thanks in advance, i'd appreciate any help, currently this issue stops me from further work.
Posted in C++ section as it was originally about implementing component based on existing actor.