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Child Actor component weird behaviour in PIE

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    Child Actor component weird behaviour in PIE

    Hi,

    so i've originally started topic on answerhub, but it looks like it has been buried. Here is the topic: https://answers.unrealengine.com/que...mentation.html

    In short, if actor has Child Actor component, editor most likely to crash after second blueprint compilation during blueprint reinstancing; also while playing in editor, it spawns second instance of actor for each Child Actor.
    Little bit more info including call-stack on crash in answerhub topic.

    Thanks in advance, i'd appreciate any help, currently this issue stops me from further work.

    Posted in C++ section as it was originally about implementing component based on existing actor.
    Last edited by BiggestSmile; 04-12-2014, 05:31 PM.
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