When I override functions that are derived from the engine classes, do I need to call Super in some way? (If not it doesn't make sense)
If so, how?
If so, how?
virtual void Tick(float DeltaTime) OVERRIDE;
void AGAEnemy::Tick(float DeltaTime){ Super::Tick(DeltaTime); ReduceSimpleAttackCoolDown(DeltaTime); }
Comment