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Voice Chat/Shooter Game Question

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    Voice Chat/Shooter Game Question

    So I have been hacking away at this for probably more hours than a programmer of even below average skill. I am using a blend of blueprints and c++, not sure if that changes anything. I have followed the networking tutorials and can build a developmental project where I use the command line with "open <mapname>?listen" then on a separate computer do "open IP address" and join that session. So victory there. I can also setup behaviors in blueprints and have my keybindings working on both the server and the host.

    How do I get voice to work over that? I started with a blank coding template and I have tried to use shooter game and what I can find online. I'm doing this on Mac's by the way. So in my DefaultEngine.ini file I put:

    Code:
    [OnlineSubsystem]
    DefaultPlatformService=Null
    bHasVoiceEnabled=true
    PollingIntervalInMs=20
    
    [/Script/OnlineSubsystemUtils.IpNetDriver]
    InitialConnectTimeout=120.0
    
    [Voice]
    bEnabled=true
    The shooter game code had a DefaultGame.ini, which wasn't a part of the blank project so I added one that says:

    Code:
    [/Script/EngineSettings.GeneralProjectSettings]
     bRequiresPushToTalk=false
    My project is called PleaseTalk, so here is my PleaseTalk.h file, also borrowed from shooter game:
    Code:
    #pragma once
    
    #include "Engine.h"
    #include "Net/UnrealNetwork.h"
    
    #define MAX_PLAYER_NAME_LENGTH 2
    
    
    /** Set to 1 to pretend we're building for console even on a PC, for testing purposes */
    #define PLEASETALK_SIMULATE_CONSOLE_UI	0
    
    #if PLATFORM_PS4 || PLATFORM_XBOXONE || ******_SIMULATE_CONSOLE_UI
    #define PLEASETALK_CONSOLE_UI 1
    #else
    #define PLEASETALK_CONSOLE_UI 0
    #endif
    In my player controller I added this just to see if I needed to call the talking function:
    Code:
    void APleaseTalkPlayerController::SetupInputComponent()
    {
        Super::SetupInputComponent();
        // voice chat
        InputComponent->BindAction("LiveTalk", IE_Pressed, this, &APlayerController::StartTalking);
        InputComponent->BindAction("LiveTalk", IE_Released, this, &APlayerController::StopTalking);
    }
    Everyone says look at the shooter game example, but what files need to be brought into other projects? I've had people suggest look at ShooterGameSession.h/.cpp, but when I try to copy that script in I end up needing stuff from other scripts. Do I need to code a player state, online game settings, a game state, a game instance, an HUD main menu? The more I bring over, the more compiling errors demand I bring over more scripts from the shooter game example.
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