Hi there,
I seem to have a little problem with a crash when stopping a play in editor,
in visual studio the crash appears as Critical Error PlayerState /Game/Maps/UEDPIE_0_Yira.Yira:PersistentLevel.PlayerState_35 Object from PIE level still referenced. Shortest path from root: (Object is not currently rooted)
from what I understand it is to do with my skill system , which (when the world is being destructed) has a pointer that points to an actor that holds all the available skills for the particular player character, and this pointer gets invalidated as the actor gets destroyed before the player character. what can I do about this?
Thanks.
I seem to have a little problem with a crash when stopping a play in editor,
in visual studio the crash appears as Critical Error PlayerState /Game/Maps/UEDPIE_0_Yira.Yira:PersistentLevel.PlayerState_35 Object from PIE level still referenced. Shortest path from root: (Object is not currently rooted)
from what I understand it is to do with my skill system , which (when the world is being destructed) has a pointer that points to an actor that holds all the available skills for the particular player character, and this pointer gets invalidated as the actor gets destroyed before the player character. what can I do about this?
Thanks.
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