In BP can't find any traces of native event =/
AHellOfAnActor.h
AHellOfAnActor.cpp
AHellOfAnActor.h
Code:
#include "GameFramework/Actor.h" #include "HellOfAnActor.generated.h" UCLASS() class MYPROJECT_API AHellOfAnActor : public AActor { GENERATED_BODY() public: UFUNCTION(BlueprintNativeEvent) void Fly(); };
Code:
#include "MyProject.h" #include "HellOfAnActor.h" void AHellOfAnActor::OnOpenHell_Implementation() { }
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