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Spawning volume works when I play in the editor, but not when I Launch the game.

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    Spawning volume works when I play in the editor, but not when I Launch the game.

    Hello.

    I am trying to read a series of points from a file and spawn a mesh at those locations. This works fine as long as I hit "Play" within the editor.

    If I start the Editor from the launcher, in other words not from Visual Studio, they do not show up. Neither do they if I Launch the application and start playing. Why is that?

    I do the spawning by using the SpawnActor function like this in ASpawnVolume::Tick():
    Code:
    World->SpawnActor<AwallPart>((UClass*)WhatToSpawn, SpawnLocation, SpawnRotation, SpawnParams);
    The result is as follows:
    Play in editor.
    Launch or editor started via launcher.

    Any idea why it does not spawn unless I build and run the program through VS and then hit play?

    Thank you so much in advance for all insight you can provide.
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