Originally posted by DWORD
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Infact short of creating procedural geometry, anything you can do in Unity through c# you can do with Blueprints.
Unity's scripting interface exposed through C# are not the guts of the unity engine. The c++ level release of UE4 just gives you much more direct access and power to extend, and there are direct ways of doing anything in C++ that you can do in Blueprint.
The exact equivalent would apply to the C++ source of unity. You wouldn't tell people that use Unity through C# that they should suddenly switch to C++ just because Unity released the source.
Epic could very well have released UE4 with only blueprints just like UDK only had unreal script and no C++ access.
They released the source so the community could truly extend the functionality and collaborate with them at a level that you can't in Unity.
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