C++ is good for some tasks and blueprints too. Main gameplay can be done with both, I prefer c++ but it's just me. I'm a programmer, maybe that's the reason.
However, in my opinion, things like, already mentioned missions, moving doors, all level design things should be done with blueprints, because performance of such "one time "things isn't really critical.
However, in my opinion, things like, already mentioned missions, moving doors, all level design things should be done with blueprints, because performance of such "one time "things isn't really critical.
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