I'll be glad once Epic Games improves the workflow a little more. Right now, when we add variables to a Class we have to close down the editor and restart. This is lost productivity. My guess over there they are usuing SSD drives which has become pretty standard in the industry. I guess I will get an SSD at home.
For now though I am trying to stick to only defining core stubs in C++ and extend the gameplay in blueprints.
Blueprints really are quite wonderful. I suspect I will slowly become much more active over there (in the Blueprint forum)
It's just so easy and intuitive.
For now though I am trying to stick to only defining core stubs in C++ and extend the gameplay in blueprints.
Blueprints really are quite wonderful. I suspect I will slowly become much more active over there (in the Blueprint forum)
It's just so easy and intuitive.
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