Announcement

Collapse
No announcement yet.

IntelliSense: identifier "FGuid" is undefined

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    IntelliSense: identifier "FGuid" is undefined

    Getting a ton of these errors when compiling:

    IntelliSense: identifier "FGuid" is undefined c:\Program Files\Epic Games\4.6\Engine\Source\Runtime\Core\Public\Serialization\ArchiveBase.h 561 26 MyProject

    There are a bunch of variations on this error calling out different parts of engine.

    I moved my project from 4.5 on Linux to 4.6.1 on Win 7, so I suspect something is missing or needs to be modified to reflect the different IDE.

    #2
    I get those too. Those are all safe to ignore.

    Comment


      #3
      They are safe to ignore but they are quite annoying. According to this document, it should be possible to get rid of them via:

      Unreal Build Tool has a new -IntelliSense option.
      This will spit out IntelliSense property sheets for all of our project files.
      This only needs to be re-run when new modules are added, or project includes are changed.
      I don't seem to be able to get it to work though. If anyone can shed some light on this it'd be great!

      Comment


        #4
        Originally posted by DamirH View Post
        They are safe to ignore but they are quite annoying. According to this document, it should be possible to get rid of them via:
        That option is turned on by default. Everything in that section explains how Intellisense errors aren't always correct.

        The best fix is to right click the error list window and uncheck "Show Intellisense errors".

        Comment

        Working...
        X