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Steam header files - how to access them?

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    Steam header files - how to access them?

    Hey guys, I'm messing around with Steamworks right now and I already done it to implement steam into my game (overlay works, tested out the achievement blueprint nodes - they work perfectly for my game to.) - so it seems that Unreal can access all the steam functions. But I find no steam functions. For example, I wanted to code this:
    Code:
    • SteamUtils()->SetOverlayNotificationPosition( ENotificationPosition eNotificationPosition ) Sets which corner of the screen you want notifications ('toasts') to appear. Default is the bottom-right corner of the screen.
    But Visual Studio says that he cannot find that SteamUtils() and then even not the SetOverlayNotificationPosition function. How and where I have to include those steam headers? They have to be there because the blueprint nodes can access them, but me not.. Any help? Thanks!
    Hobby game developer from Germany Follow me on Twitter!
    Stuff I made:
    Steam Workshop Tutorial/Wiki
    Making a full working translation for your game and change it at runtime
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