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Interacting with other actors on Unreal Engine

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    Interacting with other actors on Unreal Engine

    Hello. Im kinda confused on how should an actor class interact with other actors(i.e: set other's properties). Should that kind of interaction be made through GameMode?

    Like:
    Actor1 SetPropertyOn(Actor2)--> GameMode --> Actor2

    Or am I missing something?

    #2
    up!up!up!up!

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      #3
      There are several ways of doing this.
      Delegates/ Events, Interfaces, Refrences m.m.

      Can you explain what you are trying to achive?
      Maybe we can help you better.

      But if a actor should do something with a second actor.
      e.g: When actor one hits a Acto, then check if it is by second actor type and do somethign if it is.
      Hope that makes sense.
      Last edited by WCode; 01-12-2015, 04:59 AM.

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