I have a project that, besides the typical Source subfolder, has a Plugins subfolder. When using the 'Add Code' wizard inside the UE Editor to add a new class (e.g. derived from UAssetUserData) to my plugin, it won't let me create the class inside the Plugins folder but insists that all source code for my project must exist within the Source folder (displaying an error message).
Is there a way to create a UCLASS inside my Plugins folder, possibly manually without using the wizard? I assume what I need to do is to somehow tell the UnrealHeaderTool to parse my new class.
Thanks!
Is there a way to create a UCLASS inside my Plugins folder, possibly manually without using the wizard? I assume what I need to do is to somehow tell the UnrealHeaderTool to parse my new class.
Thanks!
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