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PArticule System - Start - Stop - need help

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    PArticule System - Start - Stop - need help

    Hi,

    I'm spawning my particule with: SpawnEmitterAttached
    It's a AoE Effect that I need to trigger multiple time.

    I didn't want spawn and spawn again the ParticuleSystem but "restart" it each time I need it.

    I thought about using DeactivateSystem to stop it and ActivateSystem to start it again. But after the first activation, the effect is not played anymore.

    Any help?

    Thanks,

    #2
    Use SetActive instead, and set both bools to true.

    Comment


      #3
      in fact SetActive, called Activate that called ActivateSystem.

      And it's still not working.

      Are you able to start stop an attached ParticleSystemComponent?

      Thanks,

      Comment

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