Hello and thanks in advance for helping out.
I'm trying to run through the videos while coding and compiling on a Mac (OS 10.10.1) using UE4 (4.6.0-xxx). The problem I'm seeing is when I have Unreal Editor "Add Class to Project" for the actor "Pickup" as explained in tutorial video #3 "Creating the Base Pickup Class".
The code generated in the example .cpp file in the video shows:
But in XCode, I'm given only the compiler directives:
Question #1: Why doesn't the UE Editor generate the same code for Mac/XCode projects?
So, since I need to add code to this .cpp file as directed by the video, I added the class definition and corresponding code as follows:
When compiled, I get an error at the class definition line APickup::APickup(...) that indicates APickup is being redefined.
Question 2: How do I add the required code without redefining the APickup class and follow the rest of the tutorials on a Mac?
Thank you kindly for helping me out!
Jay
I'm trying to run through the videos while coding and compiling on a Mac (OS 10.10.1) using UE4 (4.6.0-xxx). The problem I'm seeing is when I have Unreal Editor "Add Class to Project" for the actor "Pickup" as explained in tutorial video #3 "Creating the Base Pickup Class".
The code generated in the example .cpp file in the video shows:
Code:
#include "TutorialCode.h" #include "Pickup.h" APickup::APickup(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { }
Code:
#include "TutorialCode.h" #include "Pickup.h"
So, since I need to add code to this .cpp file as directed by the video, I added the class definition and corresponding code as follows:
Code:
#include "TutorialCode.h" #include "Pickup.h" APickup::APickup(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { // The pickup is valid when created bIsActive = true; // Create the root SphereComponent to handle the pickup's collision BaseCollisionComponent = PCIP.CreateDefaultSubobject<USphereComponent>(this, TEXT("BaseSphereComponent")); // Set the SphereComponent as the root component RootComponent = BaseCollisionComponent; // Create the static mesh component PickupMesh = PCIP.CreateDefaultSubobject<UStaticMeshComponent>(this, TEXT("PickupMesh")); // Turn physics on for the static mesh PickupMesh->SetSimulatePhysics(true); // Attach the StaticMeshComponent to the root component PickupMesh->AttachTo(RootComponent); } void APickup::OnPickedUp_Implementation() { // There is no default behavior for a pickup actor when it's picked up }
Question 2: How do I add the required code without redefining the APickup class and follow the rest of the tutorials on a Mac?
Thank you kindly for helping me out!
Jay
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