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Re-parenting a UMG blueprint

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    Re-parenting a UMG blueprint

    I made some changes to my code, but it broke some of my blueprints. They now complain about a missing parent class and I can't open them. Is there another way to reassign the parent in a blueprint?

    #2
    This happened to me once, and the only solution I could find, was to recreate the parent, change children and delete parent...

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      #3
      Originally posted by Whammy View Post
      I made some changes to my code, but it broke some of my blueprints. They now complain about a missing parent class and I can't open them. Is there another way to reassign the parent in a blueprint?
      If the parent was renamed to something else, you can add an ActiveClassRedirect in the editor.ini

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        #4
        The parent class was moved to a new module which broke the blueprints. I fixed the problem by changing the name of the parent and created a place holder under the old class name long enough to get the blueprints to load in the editor. From there I assigned them to the new parents.

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