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Simple question, opening generic render window

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    Simple question, opening generic render window

    Trying to get a grasp of this.

    Created a new project with the "basic code" option, my hope was to get a basic visual studio solution that can launch a simple render window (I plan to generate most content through CustomMeshComponent in code).

    However when I use a 'DebugGame' configuration for example and run it I get a 'You're running a version of the application to load COOKED content only' etc warning.

    I don't need to launch the editor or bring in pre-baked custom content, I just need to bring up a simple rendering window initially so I can start bringing in code myself to generate meshes etc.

    Is what I am trying to do possible? Are there any basic examples of just launching a render window out there?

    Sorry for the simple question, thanks.

    #2
    Sorry to bump guys, still hoping for any answers on this.

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      #3
      You could use Development build configuration, this one should also build monolithic .exe but with ability to run with uncooked content, didn't try this, but it should work.
      Regards.
      Alone: The Untold - a story driven horror game

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        #4
        You most likely want to be building the DebugGame Editor target for Win64.

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