I went through the shooter code and saw a variable is used spawn the firing sounds and muzzle flash. What would be the disadvantage if I use a multicast function instead and spawn it when the client firing takes place.
I wont have a listen server in game only a dedicated server and mostly I don't think players will be able to abuse the firing sound or muzzle flash. I might be wrong though.
I wont have a listen server in game only a dedicated server and mostly I don't think players will be able to abuse the firing sound or muzzle flash. I might be wrong though.
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