Hello mates.
I am new to the UE4 programming. Decided to make a start and got on this one.
https://docs.unrealengine.com/latest...eo=ZPn4N3ckP8I
Then I remembered with 4.6 some changes were made. Than followed here to make the necessary changes with cınstructor and pointers.
https://forums.unrealengine.com/show...ansition-Guide
But I still get tremendous errors ( around 25) fır just a a .cpp and .h file that include around 20 lines of code or something. Serch around quite a bi but decided to ask it on forums to see if I can get some help.
I just created an Actor from editor just like the tutorial suggested and here is the .cpp and .h files, error log and a screenshot.
Visual Studio 2013, x64.
.h
.cpp
Error Log:
Here is a screenshot. Please notice the Private and Public parts on the left. I dşdn't create those and in tut video it doesn't look lşke that. Any ideas ?

thanks in advance for everyone who gives a hand
I am new to the UE4 programming. Decided to make a start and got on this one.
https://docs.unrealengine.com/latest...eo=ZPn4N3ckP8I
Then I remembered with 4.6 some changes were made. Than followed here to make the necessary changes with cınstructor and pointers.
https://forums.unrealengine.com/show...ansition-Guide
But I still get tremendous errors ( around 25) fır just a a .cpp and .h file that include around 20 lines of code or something. Serch around quite a bi but decided to ask it on forums to see if I can get some help.
I just created an Actor from editor just like the tutorial suggested and here is the .cpp and .h files, error log and a screenshot.
Visual Studio 2013, x64.
.h
Code:
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "GameFramework/Actor.h" #include "Pickup.generated.h" UCLASS() class TUTORIALCODE_API APickup : public AActor { GENERATED_BODY() APickup(const FObjectInitializer& ObjectInitializer); /** True when the pickup is available to be picked, faşse if something deactivates the pickup. */ UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Pickup) bool bIsActive; /**Simple collision component to use as root component*/ UPROPERTY(VisibleDefaultOnly, BlueprintReadOnly, Category = Pickup) USphereComponent* BaseCollisionComponent; /**Static mesh to represent the pickup in the level*/ UPROPERTY(VisibleDefaultOnly, BlueprintReadOnly, Category = Pickup) UStaticMeshComponent* PickupMesh; /**Function to call when the pickup is collected*/ UFUNCTION(BlueprintNativeEvent) void OnPickedUp(); };
.cpp
Code:
// Fill out your copyright notice in the Description page of Project Settings. #include "TutorialCode.h" #include "Pickup.h" APickup::APickup(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { /**The ickup is active when ceated*/ bIsActive = true; /**Create the root SphereComponent to handle the pickup's collision*/ BaseCollisionComponent = ObjectInitializer.CreateDefaultSubobject<USphereComponent>(this, TEXT("BaseSphereComponent")); /**Set the SphereComponent as the root component*/ RootComponent = BaseCollisionComponent; /**Create static mesh component*/ PickupMesh = ObjectInitializer.CreateDefaultSubobject<UStaticMeshComponent>(this, TEXT("PickupMesh")); /**Turn physics on for the statşc mesh*/ PickupMesh->SetSimulatePhysics(true); /**Attach static mesh to root component*/ PickupMesh->AttachTo(RootComponent); }; void APickup::OnPickedUp() { /**There is no default behavior for a pickup when it is pickedup*/ };
Error Log:
Code:
Error 1 error : In Pickup: BlueprintReadWrite should not be used on private members C:\UE4\Projects\TutorialCode\Source\TutorialCode\Public\Pickup.h 18 1 TutorialCode Error 2 error code: OtherCompilationError (2) C:\UE4\Projects\TutorialCode\Intermediate\ProjectFiles\Error TutorialCode Error 3 error MSB3073: The command ""C:\UE4\Epic Games\4.6\Engine\Build\BatchFiles\Build.bat" TutorialCodeEditor Win64 DebugGame "C:\UE4\Projects\TutorialCode\TutorialCode.uproject" -rocket" exited with code -1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 38 5 TutorialCode 4 IntelliSense: identifier "FGuid" is undefined c:\UE4\Epic Games\4.6\Engine\Source\Runtime\Core\Public\Serialization\ArchiveBase.h 561 26 TutorialCode 5 IntelliSense: identifier "FGuid" is undefined c:\UE4\Epic Games\4.6\Engine\Source\Runtime\Core\Public\Serialization\ArchiveBase.h 569 18 TutorialCode 6 IntelliSense: identifier "FGuid" is undefined c:\UE4\Epic Games\4.6\Engine\Source\Runtime\Core\Public\Serialization\ArchiveBase.h 770 24 TutorialCode 7 IntelliSense: identifier "FOnSelectedLevelsChangedEvent" is undefined c:\UE4\Epic Games\4.6\Engine\Source\Runtime\Engine\Classes\Engine\World.h 1976 2 TutorialCode 8 IntelliSense: identifier "UParticleModuleEventSendToGame" is undefined c:\UE4\Epic Games\4.6\Engine\Source\Runtime\Engine\Classes\Particles\ParticleSystemComponent.h 890 68 TutorialCode 9 IntelliSense: identifier "UParticleModuleEventSendToGame" is undefined c:\UE4\Epic Games\4.6\Engine\Source\Runtime\Engine\Classes\Particles\ParticleSystemComponent.h 903 68 TutorialCode 10 IntelliSense: identifier "UParticleModuleEventSendToGame" is undefined c:\UE4\Epic Games\4.6\Engine\Source\Runtime\Engine\Classes\Particles\ParticleSystemComponent.h 921 69 TutorialCode 11 IntelliSense: identifier "UParticleModuleEventSendToGame" is undefined c:\UE4\Epic Games\4.6\Engine\Source\Runtime\Engine\Classes\Particles\ParticleSystemComponent.h 933 42 TutorialCode 12 IntelliSense: no instance of constructor "FReadSurfaceDataFlags::FReadSurfaceDataFlags" matches the argument list c:\UE4\Epic Games\4.6\Engine\Source\Runtime\Engine\Public\UnrealClient.h 57 92 TutorialCode 13 IntelliSense: no instance of constructor "FReadSurfaceDataFlags::FReadSurfaceDataFlags" matches the argument list c:\UE4\Epic Games\4.6\Engine\Source\Runtime\Engine\Public\UnrealClient.h 65 87 TutorialCode 14 IntelliSense: identifier "FMeshBatchElement" is undefined c:\UE4\Epic Games\4.6\Engine\Source\Runtime\ShaderCore\Public\VertexFactory.h 488 131 TutorialCode 15 IntelliSense: cannot open source file "Pickup.generated.h" c:\UE4\Projects\TutorialCode\Source\TutorialCode\Public\Pickup.h 6 1 TutorialCode 16 IntelliSense: "Super" is not a nonstatic data member or base class of class "APickup" c:\UE4\Projects\TutorialCode\Source\TutorialCode\Private\Pickup.cpp 10 3 TutorialCode 17 IntelliSense: no default constructor exists for class "AActor" c:\UE4\Projects\TutorialCode\Source\TutorialCode\Private\Pickup.cpp 11 1 TutorialCode
Here is a screenshot. Please notice the Private and Public parts on the left. I dşdn't create those and in tut video it doesn't look lşke that. Any ideas ?

thanks in advance for everyone who gives a hand

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