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How to include plugin modules for coders to reference my API

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  • replied
    Thank you so much for that! The world of plugin creation is a desolate one with very little information.

    I'll just have to create two separate releases - a plugin version for blueprinters and an install version for coders. I appreciate your help!

    Leave a comment:


  • replied
    Under my experience, even if you manage to make it work, hot-reloading stops working so it's basically worthless (at least that's what happened to me in 4.5).

    Take a look at the answer on this thread : https://answers.unrealengine.com/que...orted-via.html

    I was in a similar situation a month ago and I ended moving all my code to a gameplay module.

    Leave a comment:


  • How to include plugin modules for coders to reference my API

    I'm new to creating plugins. After a lot of work and headaches I managed to get my plugin working and callable in Blueprint, but I also want my library to be able to be referenced by C++ users. I've been doing some tests but I can't seem to get the compiler to find my header files. I've tried he public, private, and classes folders. I've tried full-path includes. I don't know how else to get this going. Any suggestions?
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