Announcement

Collapse
No announcement yet.

meta=(MakeEditWidget)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    meta=(MakeEditWidget)

    What does MakeEditWidget do, when added to meta of UPROPERTY() ?
    https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

    #2
    Originally posted by iniside View Post
    What does MakeEditWidget do, when added to meta of UPROPERTY() ?
    This allows you to visually see and edit the property in the editor's viewport. For example if you have an FVector property, rather than modifying the X, Y and Z individually, you can select a 3d widget and move it around in the viewport to not only see the position but edit it.

    Comment


      #3
      Thanks.

      So It seems it doesn't work for any type of data. When I tried it, every time I builded game, I had to rebuild about 680 modules 0o. I'm not sure if that's normal
      https://github.com/iniside/ActionRPGGame - Action RPG Starter kit. Work in Progress. You can use it in whatever way you wish.

      Comment

      Working...
      X