Originally posted by Jared Therriault
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To add code to a BP-project, do the following:
1) Create the folders 'Private' and 'Public' inside your '[ProjectFolder]\Source\[MainGameModule]\' (Create whats needed/missing in path)
2) Choose 'File'->'Add code to project' in the editor to add code. On the first 'Add code to project', the 'Resource' folder; as well as it's content, will also be created.
3) The module class files ([ModuleName.cpp and ModuleName.h) will be placed directly inside the module source folder, while subsequent classes will, as mentioned, be placed in the expected folders. Move these to the appropriate folders ('Private' and 'Public') and refresh VS project.
I prefer input etc. on blueprints, so I usually choose BP project even though I prefer C++ to BP. I have not encountered any differences between code and bp-project, when these steps have been followed....
Originally posted by Pat-Level17
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When installing this, you can disable IntelliSense and let this plugin do predictions and completions. Before I did this, completion was nigh useless because of the insane search delays.
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