Hey Guys,
I have a character with more than one collider. This is causing me serios pain because, as most of you know, Unreal lets you only handle one collider per character.
The character movement component is perfect for moving my main chatacter , so I dont want to write a new movement component from scratch. I was thinking to add a new collider with a phyisc constrain to my character and whenever the hit event of the second collider is triggered then trigger the hitevent of the first collider. Any one any ideas how to achieve that or any other suggestions? I would just need the second collider to avoid parts of my character running into walls.
Thanks Pascal
I have a character with more than one collider. This is causing me serios pain because, as most of you know, Unreal lets you only handle one collider per character.
The character movement component is perfect for moving my main chatacter , so I dont want to write a new movement component from scratch. I was thinking to add a new collider with a phyisc constrain to my character and whenever the hit event of the second collider is triggered then trigger the hitevent of the first collider. Any one any ideas how to achieve that or any other suggestions? I would just need the second collider to avoid parts of my character running into walls.
Thanks Pascal
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