Using custom collision channels solved our problem:
Answer here:
https://forums.unrealengine.com/show...forms&p=189343
Thanks to BadderThanBad for pointing me in the right direction.
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Disabling Built In Physics
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The Britain started a topic Disabling Built In PhysicsDisabling Built In Physics
Engine 4.5
Paper 2D
We are rolling our own basic physics, how can we go about disabling gravity, friction, ect... ?
Code:CharacterMovement->GravityScale = 2.0f; CharacterMovement->AirControl = 0.80f; CharacterMovement->JumpZVelocity = 650.f; CharacterMovement->GroundFriction = 3.0f; CharacterMovement->MaxWalkSpeed = 280.0f; CharacterMovement->MaxFlySpeed = 600.0f;
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