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    SubServers

    I'd like to know the limitations of server communication. Is there a way to setup a subserver system to communicate directly with UE's builtin dedicated server?
    The reason I am asking is because I'm currently developing a server (with subservers such as chat server, login server etc) with Photon's system and I'm having a VERY hard time porting this system to unreal because, well because frankly I'm terrible with C++ and moreso educated in C#.

    Can blueprints communicate with referenced DLL's in any way?
    Am I going to have to suck it up and learn C++? I can assure you it's not easy to move from C# to C++, as I've already been attempting this.

    Your thoughts would be appreciated.
    Be sure to check out my Unreal Engine 4 Tutorials Here
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