Hi everyone...
I am currently working on a universe simulator. The whole game is huge to fit within the UE4 bounds so I am planning on using the origin shift each second while keeping player as the center.
I am unsure on how to do it.
I came across the function
I want to know is this enough to do the origin shift or should I add something else to it?
Edit--------------------------------------
This doesn't work. Objects just keep jumping here and there each tick.
I am currently working on a universe simulator. The whole game is huge to fit within the UE4 bounds so I am planning on using the origin shift each second while keeping player as the center.
I am unsure on how to do it.
I came across the function
Code:
UWorld* World = GetWorld(); World->SetNewWorldOrigin(FIntVector(0,0,0));
Edit--------------------------------------
This doesn't work. Objects just keep jumping here and there each tick.
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