I've seen some declarations in header files such as such these as in GameMode.h:
Notice the : 1. I noticed that the : 1 is only used for boolean values so I think its related to the number of relevant bits. Does anyone know if this is used to optimize replication? Is there documentation on this? Thanks.
PHP Code:
UPROPERTY()
uint32 bUseSeamlessTravel : 1;
UPROPERTY()
uint32 bPauseable : 1;
UPROPERTY()
uint32 bStartPlayersAsSpectators : 1;

Comment