hello
since most of the documentation and tutorials are blueprint only, and most of my game is in c++, its incredibly frustrating and time consuming to look up blueprint functions and copy/mash code together.
it would be great if when you 'add code to project' you could select a blueprint as a base class, since thats not there,
is there an easy/easier way to do it?
thanks
since most of the documentation and tutorials are blueprint only, and most of my game is in c++, its incredibly frustrating and time consuming to look up blueprint functions and copy/mash code together.
it would be great if when you 'add code to project' you could select a blueprint as a base class, since thats not there,
is there an easy/easier way to do it?
thanks
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