Hi everyone! I wrote simple code:
.h
.cpp
I don't have errors but Visual Studio doesn't compiles it
In log:
Class which was marked abstract was trying to be loaded. It will be nulled out on save. Mesh MeshComponent
What should I do?
.h
Code:
class HORRORGAME_API AScreamSystem : public ACharacter { GENERATED_UCLASS_BODY() UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=MeshTrigger) TSubobjectPtr<class UMeshComponent> meshTrigger; void Tick(float DeltaSeconds); };
Code:
AScreamSystem::AScreamSystem(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { meshTrigger = PCIP.CreateDefaultSubobject<UMeshComponent>(this, TEXT("Mesh")); } void AScreamSystem::Tick(float DeltaSeconds) { GEngine->AddOnScreenDebugMessage(1, 10, FColor::Green, "Hello, world"); }
In log:
Class which was marked abstract was trying to be loaded. It will be nulled out on save. Mesh MeshComponent
What should I do?
Comment