Hi guys!
I'm currently trying to build a new latent blueprint node that has a number of features. The node should have multiple outputs - for the sake of example, one that fires once the task the node has completed it's action (e.g. playing a sound), and one that fires if the node has been interrupted by a condition having been met (e.g. a keypress). It'd be good if the condition were to appear much like an input.
I'm a little unsure of how to go about this, or even how feasible it may be. How would people approach this problem?
I'm currently trying to build a new latent blueprint node that has a number of features. The node should have multiple outputs - for the sake of example, one that fires once the task the node has completed it's action (e.g. playing a sound), and one that fires if the node has been interrupted by a condition having been met (e.g. a keypress). It'd be good if the condition were to appear much like an input.
I'm a little unsure of how to go about this, or even how feasible it may be. How would people approach this problem?
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