I come across some problem, while implementing multiplayer for my game. Basically I make some calculations in tick on server, NetMode < NM_Client, than runs NetMulticast fuction, to send some data to all clients.
That causes that not client can establish connection properly to server. I have at start "Received non-control bunch during login process" error, than "Received control channel close before open" error.
Can't I do that in Tick, or it will be changed in future releases ? Can anybody explain me connection flow? I will be most grateful.
That causes that not client can establish connection properly to server. I have at start "Received non-control bunch during login process" error, than "Received control channel close before open" error.
Can't I do that in Tick, or it will be changed in future releases ? Can anybody explain me connection flow? I will be most grateful.
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