ey up
just out of curiosity, i want to start messing with physics. all the info i have found is about blueprints and mainly about constraining 2 actors together.
however i would like to dig into the core of physx simulation and see what craziness i can come up with.
so very generally, what areas of the source are interesting to play with?
are there any c++ examples around i could take a look at?
thanks
sorry about the vagueness
just out of curiosity, i want to start messing with physics. all the info i have found is about blueprints and mainly about constraining 2 actors together.
however i would like to dig into the core of physx simulation and see what craziness i can come up with.
so very generally, what areas of the source are interesting to play with?
are there any c++ examples around i could take a look at?
thanks
sorry about the vagueness
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