Announcement

Collapse
No announcement yet.

Filtering Asset Registry By Struct?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Filtering Asset Registry By Struct?

    Hey guys, I'm working on the new UT and I ran into a problem with something I'm trying to do. I need to loop over a bunch of objects in the asset registry and get specific ones, but the filter I need to use is an AssetRegistrySearchable struct on the parent class of the actual objects that I'm looping over. How do I filter the asset registry this way?
    BeyondUnreal
    Liandri Archives
Working...
X