I am trying to accomplish drop sounds for weapons hitting the ground or flying from an explosion and hitting a wall.
My naive approach would be to just add some code to the weapon actors OnTick to detect when they've exceeded a certain ceiling speed and then when they've come back down under a floor speed assume they've stopped and play a sound.
I was thinking a better approach would be to detect collisions and try to gauge the magnitude of them and play a sound accordingly. Might anyone suggest where I could hook in to listen for hit events like this on an actor?
My naive approach would be to just add some code to the weapon actors OnTick to detect when they've exceeded a certain ceiling speed and then when they've come back down under a floor speed assume they've stopped and play a sound.
I was thinking a better approach would be to detect collisions and try to gauge the magnitude of them and play a sound accordingly. Might anyone suggest where I could hook in to listen for hit events like this on an actor?
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