Hi everyone.... I was getting a weird crash but I was able to fix it. I want to know the reason of why I was getting the crash.
Here is the code that. I am removing the non relevant parts.
The code compiled fine but when I played the game, the engine crashed with error line shown as above.
I solved it by this method and this works.
Any reason what was causing the crash?
Here is the code that. I am removing the non relevant parts.
Code:
FVector OrbitVect = RandStream.VRand(); OrbitVect.Z = OrbitVect.Z / 45; // Makes the orbits flat FRotator RevTilt = OrbitVect.Rotation(); FPlanetDataBase FirstPlanet(FirstPlanetDis, RevTilt.Quaternion(), 1, Angle, RevRate); for (int32 i = 1; i < NoOfPlanets; i++) { OrbitVect = RandStream.VRand(); OrbitVect.Z = OrbitVect.Z / 45; RevTilt = OrbitVect.Rotation(); FPlanetDataBase NewPlanet(NewDistance, RevTilt.Quaternion(), LastIndex + 1, Angle, RevRate); // This caused the crash TempStruct.Planets.Add(NewPlanet); }
I solved it by this method and this works.
Code:
FVector OrbitVect = RandStream.VRand(); OrbitVect.Z = OrbitVect.Z / 45; // Makes the orbits flat FRotator RevTilt = OrbitVect.Rotation(); FPlanetDataBase FirstPlanet(FirstPlanetDis, RevTilt.Quaternion(), 1, Angle, RevRate); for (int32 i = 1; i < NoOfPlanets; i++) { OrbitVect = RandStream.VRand(); OrbitVect.Z = OrbitVect.Z / 45; RevTilt = OrbitVect.Rotation(); FQuat NewQuat = RevTilt.Quaternion(); FPlanetDataBase NewPlanet(NewDistance, NewQuat, LastIndex + 1, Angle, RevRate); // This caused the crash TempStruct.Planets.Add(NewPlanet); }
Comment