Hi Community,
I've posted a new Replication Wiki that I feel is pretty thorough and goes into some details and even covers examples of how to replicate subobjects (i.e. AActors that contain UObjects). I know there are a couple other network replication wiki's there but they were pretty sparse, and mine should help give people some more detail and hopefully help newcomers understand UE4's networking architecture better. Unreal's networking system really is a gem and if you know how to use it it really is quite powerful.
https://wiki.unrealengine.com/Replication
I've posted a new Replication Wiki that I feel is pretty thorough and goes into some details and even covers examples of how to replicate subobjects (i.e. AActors that contain UObjects). I know there are a couple other network replication wiki's there but they were pretty sparse, and mine should help give people some more detail and hopefully help newcomers understand UE4's networking architecture better. Unreal's networking system really is a gem and if you know how to use it it really is quite powerful.
https://wiki.unrealengine.com/Replication
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