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How to initialize UAnimSequence

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    How to initialize UAnimSequence

    Hi there!
    So I want to have a UAnimSequence pointer in my class, but then I don't know how to initialize it with the animation I want it to contain.
    Do I need to access something from Mesh to assign a name for one of my existing animations or how do I exactly do that? I couldn't find any example on the net nor the forums.
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